Original low-poly fan illustration of a skateboarding skeleton, a fox and a robot teaming up against goblins on a grassy cliff.

MegaBonk. Now with company.

Bonk with
backup.

Same ridiculous run.
A few more questionable decisions.

Bring your friends into MegaBonk with shared progression, party rewards, and a whole lot of things to hit.

v0.2.5 Free, unofficial, and still a little bonkers.

Original fan art. See a real co-op test below.
Windows x64MegaBonk 1.0.69MelonLoader 0.7.3Your game. Your friends. Your run.

A bad idea.
Better together.

The monsters didn’t ask for backup.
You did.

Multibonk takes MegaBonk’s single-player chaos and makes room for your party. Pick your own character. Make your own build. Get through the run together.

  • One run, shared progress

    XP, levels and gold are shared across the party.

  • Your loot. Your choice.

    Supported chest and shrine rewards reach the party. Everyone makes their own pick.

  • Bring your own build

    Keep your character and loadout while the host keeps the world in sync.

A real co-op test Development capture
Four actual MegaBonk game views from one Multibonk development run, showing remote players in the same grassy map.
Different views. Same very bad situation.Four views from a local development test. Visual issues are still being worked on.

Less reading.
More bonking.

Get the whole party on the same release before you start.

Full installation guide

A tiny mod. A few important steps.

  1. Close MegaBonk. Back up your save and any existing mod DLL.
  2. Install MelonLoader 0.7.3, Windows x64 / IL2CPP. Launch the game once, then close it.
  3. Download Multibonk and put Multibonk.dll inside your game’s Mods folder.
  4. Give every player the exact same mod DLL and game version.
Download the DLLPrefer the release ZIP?

A little rough
around the bonks.

This is a community work in progress.
Here’s what to know before you jump in.

Release notes
Why is my friend bright pink?

Some remote characters can have missing or incorrect materials. Magenta is a known rendering issue, not a secret skin. Please report the character and skin with a screenshot.

Do all attacks look exactly the same?

Not yet. Remote attack effects can differ from the owning player’s effects. Full visual parity is still in progress, and hats aren’t synchronized.

Can I join through Steam?

The current public release uses an IP address and TCP port. Steam networking is being developed separately and hasn’t completed two-account testing. Don’t mix development DLLs with the public release.

What happens when someone goes down?

Downed-player and party-wipe handling are included. A living participant can activate normal portals; downed players can’t. A separate manual revive mechanic isn’t implemented.

Will it work with my other mods or Steam Deck?

The tested setup is Windows x64, MegaBonk 1.0.69, and MelonLoader 0.7.3. Linux, Steam Deck, other game versions and combinations with gameplay mods remain unverified.

Something
went bonk?

Tell us what happened.
No GitHub account needed.

Send a private report here, or use GitHub for a public discussion. Include your character, weapon and what went wrong. For screenshots or logs, add a shareable link or attach them on GitHub. Remove personal information first.

See reported issues

Straight from your run to our inbox.

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Reports are emailed privately through Web3Forms. Sending a report shares the fields above with that service. Your optional email is used to reply.